Technology
is evolving and it will continue to evolve for the years to come, virtual
reality what is it? It is an attempt of replicating reality itself using the
latest computing technology available but how was virtual reality started,
where did it began, what are the origins of it? First concepts of virtual
reality is actually movies which are designed for people to enjoy as
entertainment but people wanted more thrill they wanted a more immersive
experience so experimentation on VR started in the 1930s with the View Master
which showed images in a more immersive way but because of the advancing
technology ways of tackling VR has gotten much better and people are coming up
with better ways to improve the VR experience. VR really began to take up shape
in the 1990s-2000s when video game companies started to create headsets for a
better video game experience examples are like the SEGA VR headset which had a
sound system with it. In the 2000s onwards the latest form of VR technology is
the Oculus Rift DK1 which was designed and released in 2014 because it is
somewhat the best it is the most well-known. The Valve Corporation is currently
working on a VR headset called HTC Vive which is apparently going to have a
full release in 2016. VR tech are being used in other ways too, not only to
improve the experience of entertainment, it can be used for functions such as
for education purposes, training, construction planning But even with all this
technology virtual reality can still be bettered further developed and improved.
But when one can say that virtual reality has reached its final stage of
development it is when the player can interact, feel and perform in the gaming
environment as if they are the character or avatar, that it what virtual reality
should be and meant to be. As a conclusion although the concept of virtual reality
is still in its primitive and developmental stages it can be further improved
as it will be in the future as mankind becomes more and more advanced in
technology and that it should be a concept in which it could enhance the
experience for man in many different forms of media, virtual reality itself is
indeed a wondrous concept.
Sunday, September 13, 2015
Tuesday, September 8, 2015
Week 8- Violence in Video Games
Since the dawn of video games in the 1980's the amount of
violence and aggression in video games has increased dramatically and it
eventually became a normal part of games. Violence in video games are being
blamed by a lot of critics for the violence that is happening in reality, but
statistics are saying otherwise to these accusations. Between the dates 1995
and 2008 arrest rates have decreased by 49.3% while game sales have risen
significantly, if what the critics are saying is true then violent related juvenile
crimes should have risen exponentially. What these critics do not get or take in
is the fact that a lot or the majority of the offenders behind major shootings
like the Sandy Hook shooting that occurred in 2012 had other small things that
contributed to them that allowed that shooting to happen like for instance the
offender had a mental disorder for his whole lifetime also in addition to that
weaponry was easily accessed and wasn’t secure enough and he didn’t really play
any violent video games even though he had access to them. These so called
critics should really do some major or further research into these issues
instead of putting the blame on video games for being the major influence for
these shootings. Also another thing is that these critics are in fact not
putting such blame on the parents for being irresponsible and letting their
children to have access to games they do not approve of. Also to fortify the
point that violent video games does not contribute to real life violence a
research conducted by the U.S Secret Service comparing the amount of homicides
or rather shootings and the relation of offenders being influenced by violent
video games the result was that they found that only one-eighth of offenders
were actually interested in violent video games and less than other violent
materials like books, films etc. the report in the end showed that they found
no relation between violent video games and school shootings. So in the end
violent video games doesn’t really contribute that much to the violence that’s happening
in the human society or does it have much
influence in making a person more violent more rather it depends on the
individual themselves if they are going to commit such violent acts.
Sunday, September 6, 2015
Week 9- Blog: Video Game Addiction
Video game
addiction is becoming a major issue in children to play video games usually
those that are ages 8-18 sometimes there’s a risk of people that are older than
that age range to be addicted to video games. When it comes to video game
addiction it is very controversial issue. Statistics show that most gamers that
are addicted to video games are mostly pathological gamers who are aged within
the age listed above or, people who find it difficult to adjust to reality or
have major mental issues or disorders like anxiety, depression and what not and
people can’t just accuse these people who are experiencing these very difficult
situations that they are addicted to games in reality they are using games as a
way of escape from the harsh reality of real life. But using this group of
people as a basis for the general accusation of video game addiction doesn’t seem
that logical and accurate, rather the main source of video addiction usually
comes from people who decide to become addicted on their own, more of trying to
find ways of escaping school work or procrastination. It seems very illogical
though that people so called highly educated doctors or scientists are putting
the blame on the video game developer companies or parents who put the blame on
companies that they are “corrupting” their child by making them addicted yet
what they do not know is that the developers themselves need to also gain
themselves a living by creating these games and that their children’s addiction
is that of their own choice. So as a conclusion video game addiction isn’t automatic
and can be stopped by the person who is addicted, video addiction depends on
the decision of that person and it is not the fault of the game or video game
company
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